Troll Warbanner
Those shamans that continue into the higher ecleons of the troll order become known as warbanners, for the giant flags they carry above their head, that help to inspire allied troops to fight.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Troll Shaman |
Advances to: | |
Cost: | 58 |
HP: | 64 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | OE_Troll Warbanner |
Abilities: | regenerates, leadership |
Attacks (damage - count)
banner melee | 11 - 2 impact | ||
flame blast ranged | 11 - 3 fire | magical | |
chill sphere ranged | 9 - 3 cold | magical |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 20% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |